Pirate Invasion, Level 3 (Serpentis)


Last edited by JeanInkura:
Replaces old-style internal links with new pipe-split links.
Mon, 16 Oct 2017 08:49 EDT

Faction: Serpentis
Mission type: Encounter
Space type: Deadspace
Webifier & Scrambler: Coreli Guardians, Initiates & Scouts
Damage dealt: Kinetic, Thermal
Recommended damage dealing: Kinetic, Thermal
Recommended ships: Drake, Hurricane, Myrmidon
Difficulty: Very easy

Video: Cerberus

Pocket 1

Hostiles will aggro when attacked. Kill all hostiles in this pocket to unlock the acceleration gate.

Single Group (8-32km)

2x Frigates (Coreli Guardian Initiate/ Scout) (Web/ Scramb)
5x Frigates (Coreli Patroller/ Watchman)

Pocket 2


Tip
Each group will aggro independently when attacked.
Acceleration gate sits at 65-70km. You need to kill all ships in this pocket to unlock it.
Fitting an afterburner is recommended.

Group 1 (40-50km)

6x Frigates (Coreli Guard/Safeguard)
2x Destoyers (Corelior Soldier/Trooper)
2x Cruisers (Corelum Chief Defender/Protector)

Group 2 (80-90km)

5-7x Frigates (Coreli Defender/ Guard/ Protector/ Safeguard/ Soldier)
1-3x Destroyers (Corelior Infantry/ Soldier)
5x Cruisers (Corelum Chief Defender/ Patroller/ Protector/ Watchman)
1x Battlecruiser (Corelatis Wing Leader)

Structures
1x War Installation: Ammo, 1-2 T1 modules
12x Starbase Major Assembly Array: Minerals & Alloys (each worth ~10k)
All other structures: No Loot

The loot from the War Installation is not worth the time it takes to destroy it (because of the large amount of hit points)
(One reported destruction required over 1,000 Heavy missiles)

Pocket 3

Full pocket aggro upon attacking Group 3.

Group 1 (30-40km Auto Aggro)

2x Frigates (Coreli Guardian Initiate/Scout) (Web/Scramb)
4x Frigates (Coreli Guard/Safeguard)
3x Destroyers (Corelior Infantry/Soldier/Trooper)

Group 2 (25-35km)

9x Cruisers (Corelum Chief Defender/Guard/Protector/Safeguard/Scout/Spy)

Group 3 (50-60km)

5x Cruisers (Corelum Chief Guard/Safeguard)
3x Battlecruisers (Corelatis Platoon Leader/Squad Leader/Wing Leader)

Blitz
Kill all hostiles in pocket 1 & 2. Group 3 in the last pocket. That should flag the mission complete.
You do not have to destroy the War Installation to finish the mission.

Structures
Structures are invulnerable.

Mining
Veldspar - 36 Asteroids


CategoryMissions
CategoryLevel3
Comments [Hide comments]
Comment by AlexeiRiganeau
2008-10-05 00:04:04
Pocket 2 structures yield minimal loot-- two major assembly arrays drop some minerals and the war station drops some T1 modules.
Comment by WebbHost
2009-01-05 14:47:11
on pocket 2, BOTH groups locked me when I shot at 1 group. be aware of this.
Comment by Liberator1
2009-02-11 01:48:17
One of the two interceptors in the first pocket webbed and warp scrambled me. This has happened to me on more than one occaision.
Comment by MelliNok
2009-02-15 17:03:17
The "War Station" structure still drops worthless (vs time + ammo cost) loot. I didn't even bother trying the "Pleasure Hub" in the third room. Good bounties for this mission, though.
Comment by GaryWill
2009-07-05 14:10:54
Word of warning to anyone wanting to run the mission to mine the Veld asteroids, they are in third pocket and are 50 to 100 km away from your entry-point... so if planning to use hauler or orca that's going to take a lot of travel time. :( I didn't bother.
Comment by Dethbringer1
2010-02-16 17:28:51
Destroyed shipyards and docked ships. No loot or salvage. Attacked the Pleasure Hub but I could not damage it. Must be indestructable.
Comment by WendelgardD
2011-10-23 05:50:15
Pocket 1 is in fact the first gate to be activated; so the mission has in fact two pockets. I can further second the fact the structures in the final pocket are indestructible.
Comment by GainardBold
2012-01-26 11:47:27
Major Assembly Array: Laughable loot, but low amount of ammo required.
War installation: loot compared to ammo and time required NOT worth it. Waste of time and money, leave it to rot by it self!
Comment by WheatGrass
2013-01-02 05:21:02
Pocket 2...
For me, the two Major Assembly Arrays nearest the warp-in point were the ones which dropped loot (i.e. Precious Alloy x1, Morphite x5; Crystal Compound x1, Tritanium x10). The other Major Assembly Arrays did not drop loot.
Comment by MalMasters
2013-01-13 23:33:43
Dampening in this mission.
Comment by RolSon
2013-08-19 10:53:24
In the last room more than 7 sensor dampening ships (about 10 or 12 ).
Bounty Rewards: 2 077 887 ISK
MIssion Rewards: 481 000 ISK
Bonus Rewards: 559 000 ISK
Loot approx: 5 160 000 ISK
Total: 8 287 887 ISK

I didn't bother to shoot War Instalation and mine asteroids.
Done in my Corax
Comment by AribethThiesant
2015-01-29 19:07:23
Gave up with the war installation with 5 Vespa and 250mm rails
Comment by AribethThiesant
2015-01-30 08:20:04
War Installation took 20 minutes and contained 1m ISK of loot.. Not wort the effort
Comment by Techhead7890
2015-09-21 02:43:23
I think it took like 10 minutes for my Ishtar's T2 Gardes to kill it, but it only dropped T1 items. Completely useless.
Comment by KoaPinaho
2017-02-01 19:23:35
takes about the same time to kill the War Installation as the MTU gathers all the wrecks (most are empty) got 10 Mex and 10 trit. from star bases none of it is worth it if using ammo.
Comment by EuroNymos
2017-08-04 13:42:17
Killing only group 3 in pocket 3 is not an option anymore.Need to plop all !
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