Revision [9634]

This is an old revision of SmallMisunderstanding2Gu made by SeamusDonohue on 2012-01-13 22:55:36.

 

Small Misunderstanding, Level 2


Last edited by SeamusDonohue:
No Small Warded Containers, anymore.
Fri, 13 Jan 2012 22:55 UTC

Part 1 of 3


Faction: Guristas Pirates
Mission type: Encounter
Space type: Deadspace, no gates
Damage dealt: Kin,Therm
Web/scramble: None
Recommended damage dealing: Kin, therm

Warp In

Distance: 15-25km

The "ship" you are asked to destroy is actually a Large Collidable Structure. Make sure you have these visible on your overview because you might not see it in space. The frigates will spawn when you approach the structure.

9x Frigates (guristas)

Blitz: destroy the structure, warp out.

Part 2 of 3


Faction: Guristas
Mission type:Encounter/Acquire
Space type: Normal, no gates (MWD will work)
Web/scramble: None
Damage dealt: Kin,Therm
Recommended damage dealing: kin,Therm

Warp In


First Group (Aggro)

Distance 50km

3x Frigates (heron)

Respawn 1

Distance: 35km

4x frigates

Respawn 2

Distance: 25-45km

5x frigates

Can dropped from last kill (Ship Logs)

Part 3 of 3


Faction: Guristas
Mission type: Encounter/Acquire
Space type: Deadspace, no gates
Damage dealt: Kin/Therm
Recommended damage dealing: kin,Therm
Web/scramble: yes

You get a small warded container just for accepting the mission, and the last rat killed also drops one. Only one is required when you turn the mission in, which leaves you with a spare. This mission has since been changed by CCP, and Small Warded Containers no longer have anything to do with this mission.

warp in

Empty pocket, but they will spawn after you get within 10 km

Spawn 1

Distance : 10km

3x frigates
2x destroyers

Spawn 2

Distance 10km

7x frigates
2x frigates (ew)

Last kill dropped can (Small Warded Container)
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