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This is an old revision of SmugglerInterception4an made by JeanInkura on 2017-02-28 19:50:21.


Smuggler Interception, level 4

Last edited by JeanInkura:
Tue, 28 Feb 2017 19:50 EST

Faction: Angel Cartel
Mission type: Encounter
Space type: Deadspace with Gate
Damage dealt: Exp, Kin
Recommended damage dealing: Exp, Kin
Web/Scramble: Arch Angel Frigates, Gistum Break (low chance web only)
Recommended ships: Dominix, Raven, Myrmidon, Tempest, Sleipnir, Maelstrom
Video Guide: Maelstrom , Rattlesnake

No Hostiles at initial gate.

Pocket 1

Easy to aggro the entire room.
Attacking the leftmost group aggroes also the foremost group. Drones should aggro, use caution.

Pocket 1

Group 1 (60 km) (center front): (Will aggro entire room???)

2x Battleships (Gist Commander, Gist General)
3x Elite Cruiser (Gist Marauder)
2x Frigate (Gistii Raider)

Group 2 (85km) (right rear):

3x Cruiser (Gistum Defeater, Gistum Phalanx)

Group 3 (80 km) (far left): (Will aggro group 4)

3x Cruiser (Gistum Breaker, Gistum Defeater)
2x Battlecruiser (Gistatis Legionnaire

Group 4 (90km) (mid left): (Will aggro group 3)

3x Battleship (Gist Commander, Gist General, Gist War General)
3x Cruiser (Gistum Crusher, Gistum Smasher)

Gate is 28km away

Pocket 2

All Groups Aggro Separately

Pocket 2

Group 1: (60km) (Down right)

2x Frigates (Gistii Impaler, Gistior Seizer)
2x Elite Frigates (Arch Gistii Rogue, Arch Gistii Hijacker) Web/Scramble
2x Destroyer (Gistior Defiler)

Group 2: (90km) (Far Left)

2x Battlecruisers (Gistatis Tribunus, Gistatis Praefectus)

Group 3: (60km)

4x Battelship (Gist General, Gist Warlord, Gist War General)
2x Battlecruisers (Gistatis Praefectus)
2x Transports (Angel Cartel Personnel Transport)

Group 4: (70km) (Back Right)

4x Battleships (Gist Commander, Gist General)
2x Battlecruisers (Gistatis Praefectus)

No loot is dropped by the ruined stargate or the cathedrals.


Pocket 1: Kill everything
Pocket 2: Only the ships in the group with the transports needs to be destroyed to complete objectives. Don't forget to loot 10 Militants.

Another approach
I've kited this in an armor-tanked Kronos without ever getting into armor(!) All you need in both pockets is an AB and keep range at around 70km, with guns that do good damage at that range. Hardly get hit at all.
I've sniped from the warp-in beacon in a Domi with Bouncer II, starting with closest Hostile (group 2 was closer) only got to 75% Shield.
2nd room on the other hand hostiles close in fast either burn off or MJD when the heat gets too intense.

Loot and bounty
Loot + Salvage: ~6.6 to 7.2 mil (
Bounty: ~7.4 mil

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