War Situation, Level 4

Last edited by ErikKalkoken
Wed, 07 Jun 2017 13:32 UTC

Note: There are two versions of this mission pair with the same name. Version A consists solely of two courier missions and is suitable for a shuttle. Version B is laid out below.
Declining the combat version might give you the courier version of this mission.

Part 1 of 2

Faction: Amarr
Mission type: Encounter
Space type: Deadspace
Damage dealt: EM/therm
Recommended damage dealing: EM/therm
Difficulty: Easy
Recommended ships: Sleipnir, Golem, CNR, Raven, Domi, Drake

Single Pocket

4x Frigates (amarr Navy Soldier)
2x Cruisers (Amarr Navy Maller)
2x Battleships (Amarr Navy apocalypse)

Remember to destroy the lookout post.


No Blitz. You have to destroy all ships and the lookout to complete this missions.

Part 2 of 2

Faction: Amarr
Mission type: Encounter
Space type: Deadspace
Damage dealt: EM/therm/kin
Web/scramble: Support frigates
Recommended damage dealing: therm/em
Recommended ships: Sleipnir, Golem, CNR, Raven, Domi

Pocket 1

5x Frigates (Amarr Navy Gamma Support Frigate Warp Scramble/Web/Scout/Crucifier)
3x Cruisers (Amarr Navy Maller)
1x Battleship (Amarr Navy Armageddon)

You have to kill all hostiles to unlock the acceleration gate.

Pocket 2

6x Frigates (Amarr Navy Crucifier/Amarr Navy Scout/Amarr Navy Soldiers)
4x Cruisers (Amarr Navy Maller)
2x Battleships (Amarr Navy Apocalypse)
1x Battleship (General 'Buck' Turgidson/Apocalypse) Orbit distance: 40km (Use EM weapons!!!)

One of the Apocs might move away to approx 250km away from you, but it will return back to it's original position.


No Blitz. You have to destroy all ships and the General's Quarters to complete this missions.

Comment by BruceBlacky
2008-06-16 19:23:22
I just had this missions (Part 1 and Part2),
both were only courier missions, no combat at all
Comment by XiahB
2008-07-02 13:10:41
Just to add to recommended ships - T2 Passive Drake. Shields never fell below 75% All BC skills/missile skills at lvl 4/5. Personal rating - easy. Nothing good from drops or salvage though
Comment by StinggRay
2008-07-21 10:47:40
I also just recently received the 2-part Courier version of this.

Seems as if it is a Lvl 1 or 2 mission that's somehow slipped through the cracks...
Comment by HeggAttack
2008-07-31 04:52:02
Use weapons which make EM damage to bring General 'Buck' Turgidson down...
Comment by SomalThunder
2008-08-07 16:08:25
Can anyone add how much bounty you get from these missions if any?
Comment by GrahorTarg
2008-09-07 03:54:37
No bounties, just tags, 3 millions or so total. Also, 'Buck' have dropped a +2 implant.
Comment by ItsJupix
2008-09-07 04:25:22
Yeah, Buck always drops either a +3 or a +2 implant.
Comment by NumberOne
2008-09-25 06:22:56
In the last pocket of 2/2 its 3 battleships (2x Amarr Navy Apocalypse and General 'Buck' Turgidson/Apocalypse), not the 6 as it seems to be now.
In both missions ships will not target till you fire upon them, even when you use drones they will just fire on the drones and stop firing when you withdraw them. Ideal for sentry drones.
Comment by KepleiouS
2009-02-09 17:13:04
I can confirm as of today BOTH versions of these missions exist. I had the combat one three days ago, the courier today.

The combat was moderate difficulty with a T2 active hardener Domi and a mix of T2 EM drones (light, medium, and heavy)

Buck dropped a +3 Ocular.
Comment by SharriAtal
2009-02-22 13:02:43
Buck dropped a +2 Ocular filter for me :(
Comment by MedWay
2009-03-10 16:47:53
+2 for me
Comment by EveSquick
2009-04-21 16:11:05
Buck will try to keep about 37km between you and him. He also has a pretty good armor rep, so you might want to bring an afterburner to catch up to him.

I also got a +2 Willpower implant from Buck.

Overall a very easy set of missions.
Comment by RagnaValdr
2009-04-29 05:54:43
Buck melted just fine with Thermal ammo. Lvl3 missions rather than lvl4 tbh.
Comment by RagnaValdr
2009-04-29 05:57:43
Oh completed i na Fleet Tempest btw.
Comment by BuilderAlphaOne
2009-09-05 21:24:49
I got Version A [two courier missions]. I am in Amarr space at a lvl 4 agent for the Minmatar corp Freedom Extension. My personal standings with Amarr are strong [about +9] and with Minmatar are weak [about -1.5]. Your guess as to why I got the courier version is as good as mine.
Comment by TheMissioner
2009-10-02 17:53:36
Just finished the mission in a drake, on an alt aged 8 weeks. hardest thing was to kill the named.
Comment by Artefact2
2010-08-11 07:56:31
Both missions are very easily done in a sentry Dominix, and my agent gave me 1k units of Republic Fleet large ammo as a reward.
Comment by SazukaKirr
2010-12-12 08:49:02
Part 2 Mission Reward was 1k RF EMP L + Time Bonus ISK
+2 Perception Implant dropped from Buck
Comment by SeamusDonohue
2011-01-29 18:26:50
FACTION BALANCING: The first part of the combat series incurs a -2.4% standing loss with the Amarr Empire for "Combat - Ship Kill". There are no workarounds; the mission really does require you to destroy all ships present, not just the structure.

I have not tested the second part, but based on this alone, I'd say that the mission chain is *not* worth doing.
Comment by Vis3
2011-03-31 11:46:36
Completed version B solo in a faction frigate (Dramiel) in around an hour.

Pretty sure Buck rolled his eyes when I warped in :)

He dropped a +2 intel for me, I have yet to see a +3

I have to agree the -2.4% standing loss is a bit high.
Comment by UnunoctiumAvuli
2011-06-18 15:12:10
i did this in a tengu and buck dropped a +2 implant so check him
Comment by CmdrTarlton
2012-04-16 18:00:29
Use EMP L. Not thermal. Amarr are super weak against EM. I recommend Republic Fleet EMP L. However if you're too cheap then EMP L is fine.
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