Escaped Spy, Level 1


Last edited by DesmontMcCallock
Sat, 14 Jul 2012 06:26 UTC


Faction: Gallente Federation (+Caldari Spy)
Mission type: Encounter
Space type: Deadspace
Damage dealt: KN/TH
Recommended damage dealing: KN/TH
Recommended ships: Kestrel

Pocket #1


No aggro on warp-in. Firing on GROUP 1 aggro's GROUP 2. Acceleration gate 15km away. Structures drop loot.

GROUP 1 (~15-20km)

2x Federation Clavis (frigate)
1x Federation Kontos (frigate)

GROUP 2 (~40-45km)

2x Federation Clavis (frigate)
1x Federation Hastile (frigate)

Pocket #2


Aggro on warp-in (~10km). No loot from structures.

1x Corporate Spy (frigate)
2x Federation Clavis (frigate)
1x Federation Hoplon (frigate)
1x Federation Kontos (frigate)

Tip:
Destroying Corporate Spy completes requirement. "Prisoner" loot (1 m3) can be picked up from a floating container after destruction of Corporate Spy which is needed to complete mission.


CategoryMissions
CategoryLevel1
Comments
Comment by MileGrin
2009-03-03 16:52:07
Structures drop loot and salvaging is worth while (bookmark & return). Structures take a pounding to kill so take as much fire power as you can.
Comment by TheNetdoctor
2009-03-09 20:02:11
1. Only the first area has loot structures.
2. No Gallente standing loss from this.
3. Gates accept any ship.
Comment by MelliNok
2009-05-09 02:12:09
I took a significant (-2.4%) standing loss after blowing up one of the structures.
Comment by MuadDiib
2009-07-26 17:08:00
Actually there is some loot in the second stage. Blow things up and you'll find it!
Comment by GabrielDarkefyre
2010-03-01 13:38:35
1st Stage - Cargo Rig + Silo Dropped Random Ammo, Habitation Module Dropped 40 Trade Goods, Warehouse Dropped 50 Metal Scraps + 40 Trade Goods

2nd Stage - Silo Dropped 50 Metal Scraps + 40 Trade Goods.
Comment by Klann2
2010-11-20 14:42:23
Gallente standings loss of -0.4
Agree with Gabriel - Loot on bothe stages
Comment by MalMasters
2012-05-22 22:09:23
Gallante standing loss of 0.005% for killing rats in first pocket to gain access to the acceleration gate, and killing only the spy in the second pocket.
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