Portal to War, Level 3
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Replaces old-style internal links with new pipe-split links.
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Replaces old-style internal links with new pipe-split links.
Mon, 16 Oct 2017 08:49 UTC
Portal to War: Part 1 of 5
Faction: Rogue Drones
Mission Type: Encounter
Space type: Deadspace
Damage dealt: All kinds
Recommended damage dealing: EM, Thermal
Recommended ships: Vagabond, Drake
Video: Cerberus
At the 1st Gate
When you warp in there is one drone giving you a message:
*bzzzzzt*010100000101001001000101010100000100000101010010010001010010000001010100010011110010000001000100010010010100010100101100001000000100111000110000001100000100001000101110
This is binary and converted to ASCII it says: "PREPARE TO DIE, N00B."
1x Destructor Alvum (cruiser size)
Pocket 1
Four groups. Only the closest group aggros on warp in. Upon attacking group 2, group 3 may aggroGroup 1 10-30km
Group 2 55-60km
Group 3 60-65km
Group 4 65-70km
Each group consists of:
1x Drone Light Missile Battery
2x Viral Infector Alvum (cruiser size)
3x Decimator/Sunder Alvi (frigate size) (These will target your drones)
Structures
Missile Batteries may drop missilesDrone Storage has no loot
Asteroids
Veldspar - 9 asteroids 839.330 unitsScordite - 18 asteroids 906.882 units
Pocket 2
1x Drone Watcher (cruiser size)1x Drone Watcher Post (turret)
both around 20 km
Asteroids
Veldspar - 36 asteroidsBounty
848,254 iskPortal to War: Part 2 of 5
Faction: Caldari & Amarr Empire
Mission type: Encounter
Space type: Deadspace
Damage dealt: Kin, Therm (Caldari) and EM, Therm (Amarr)
Recommended damage dealing: Thermal
Recommended ships: Vagabond, Drake
Pockets 1 and 2 empty
Pocket 3 (Caldari ships)
Four groups. The first group aggros on warp-inIf one of the cruisers get too close to another group, that group may aggro when that cruiser is attacked
Group 1
18-30km3x Interceptors (Caldari Navy Delta II Support Frigate) (web/scram)
3x Cruisers (Caldari Navy Blackbird)
Group 2
30-45km6x Frigates (Caldari Navy Soldier/Officer)
Group 3
30-45km6x Frigates (Caldari Navy Soldier/Officer)
Group 4
50km3x Frigates (Caldari Navy Griffin)
1x Cruisers (Caldari Navy Moa)
Structures
No lootPocket 4 (Amarr ships)
The Amarr fleet spawn is timed, not (necessarily) dependent on attacking the control tower. Both groups auto aggro upon warp in.
The mission repeatedly tells you to hurry up, and they mean it. It will take approx 2h before the Amarr fleet spawns. This fleet will include more ships than just those noted below. Some spawns may include ships that can web/scramble.
Group 1
30-35km1x Imperial Sentry Gun
1x Cruiser (Imperial Equalizer)
Group 2
40-45km1x Imperial Sentry Gun
2x Cruisers (Imperial Agatho/Avenger/Donus)
Spawn 1
Triggered when you attack the Control Tower6-10km from Control Tower
5x Cruisers (Imperial Avenger/Equalizer)
Spawn 2 (will not spawn if Control Tower is destroyed)
Triggered when last ship in spawn one is attacked5x Elite Frigates (Divine Imperial Paladin/Napat/Valok) - Note: Regularly drops Aggro and retargets Drones
Spawn 3 (will not spawn if Control Tower is destroyed)
Triggered when ship is attacked in spawn 21x Cruisers (Imperial Donus/Equalizer/Maller)
3x Battlecruisers (Imperial Templar Seer) (nos)
Tips:
- If you destroy the Control Tower, spawn 2 and 3 will not spawn
- You can fit a tractor beam to pull in the data chip can quickly, if you don't want to sacrifice a mid slot to an afterburner
- Watch out for the Seers, which will nos you at 25 km, and are pretty fast
- Remember to destroy the Control Tower to collect the data chip
- Don't take too long, or the fleet will get you (see Xalib Zondos' story in comments)
Structures
Sentry guns may drop ammo and/or missilesOther structures have no loot
Loot & Salvage
23.9 milPortal to War: Part 3 of 5
Mission type: Courier
Portal to War: Part 4 of 5
Faction: Caldari Navy
Mission type: Encounter
Space type: Normal (MWD works)
Damage dealt: Kin, Therm
Recommended damage dealing: Kin, Therm
Recommended ships: Vagabond, Drake
Aggro from everything
3 groups
Group 1
35-50km1x Caldari Point Defense Battery
2x Frigates (Caldari Navy Soldier)
1x Cruisers (Caldari Navy Blackbird/Moa)
Group 2
35-50km1x Caldari Point Defense Battery
2x Frigates (Caldari Navy Soldier)
1x Cruisers (Caldari Navy Blackbird/Moa)
Group 3
35-50km1x Caldari Point Defense Battery
2x Frigates (Caldari Navy Soldier)
1x Cruisers (Caldari Navy Blackbird/Moa)
Blitz
Kill the Caldari Navy MoaBatteries may drop missiles
Structure
No lootPortal to War: Part 5 of 5
Faction: Caldari Navy
Mission type: Encounter
Space type: Unknown
Damage dealt: Kin, Therm + EM missiles
Recommended damage dealing: Kin, Therm
Recommended ships: Vagabond, Drake
Aggro from all
40-50km
5x Frigates (Caldari Navy Officer)
Blitz
Destroy the stargate to complete the missionStanding loss is -2.4%
- This penalty was incurred for destroying Caldari State's LCS Stargate (Caldari 1)
CategoryMissions
CategoryLevel3
2007.03.28 19:25
Hi there,
Just had a call from a corps mate to help him out in the above mission, problem was, he took a break from the mission, so was over an hour old by the time we got to the last room in the second stage, where the tower with the chip is located. On warp in, I saw a large Armarr fleet in there, was intantly scram'd and popped in only a few minutes. I was in a Domi with T2 Hardners, Armour & Rep rigs.
The other ship used was a Mega, when I popped, he was gone in seconds.
Bad day at the office all round.
Just though you may like to include a time warning on this as I (and I can only assume others) thought the warning in game refered to the 6 cruisers that arrive when you target the tower, not a whole battle fleet.
Off to lick my wounds and talk to the bank manager nicely.
Regards
Xalib
Only 1 cruiser rat, it seems, is the trigger for the mission. Warped in, popped the left-most Navy rat. Mission Complete. Possible Blitz here.
A lot more... I didn't have a chance to count this time, but about 16 or 18 frigates and 3 or 4 turrets
Suddenly, after two minutes awol, I was surrounded by frigates and cruisers, with 10 battlecruisers 30 km away and pounding at my shields.
Warped out, repaired my armor (took 40% damage in 30 seconds), and returned to find the fleet 150km away. Now it was not too difficult.
The strange thing is all of these missions said the activity was in pator, but I had 2 missions in eyuster and 1 in ammold - all going to the SAME area?? Think theres a bit of a bug there.
Decided I'd check the consistancy of that armada from pocket 4. So I had gone in in a Reaper after killing/salvaging everything. Parked 300km above warp in.
Armada started spawning 2 hours after initial warp into pocket 3
Number of ships and types exceeded original pocket 4 spawn, but spawned where the original pocket 4 ships were located.
Ships did not all spawn at once, but took a few minutes to jump in.
Ships:
5 x Devine Imprial Napat (Elite Frigate)
2 x Gistior Defacer (Destroyer)
3 x Gistior Hunter (Destroyer)
4 x Amarr Navy Maller (Cruiser)
2 x Imperial Templar Donus (Cruiser)
2 x Imperial Templar Tamir (Cruiser)
1 x Divine Imerial Avenger (Elite Cruiser)
2 x Divine Imperial Equalizer (Elite Cruiser)
1 x Imperial Avenger (Battlecruiser)
1 x Imperial Justicar (Battlecruiser)
3 X Imperial Templar Seer (Battlecruiser)
Actual ship types and counts may vary.
Ship started locking after approaching to 120km
-0.002 Caldari (Caldari Navy Moa in part 4)
-0.24 Caldari (The stargate in part 5).
Standing loss for killing Amarr in part 2 is -0.24, this can be avoided by only blasting the Control tower for the chip.
I do not consider part 5 worth it. Part 4 is questionable.