Right Hand of Zazzmatazz, Level 4


Last edited by kulnor
Sun, 21 Feb 2021 00:39 UTC


Faction: Mercenaries
Mission type: Encounter
Space type: Normal
Damage dealt: Thermal/ Kinetic/ Explosive
Web/ scramble: Frigates
Recommended damage dealing: Thermal/ Kinetic
Recommended ship classes: Battleship, Command Ship, HAC
Video: Ishtar (Blitz), Nightmare, Apocalypse Navy Issue, Dominix, Raven Navy Issue


May [Fleet] warp at preferred range.
Mission is flagged completed after you have destroyed the Outpost Headquarters and Zor.


Single Pocket

Auto aggro.

Group 1 (58- 61km)

2x Frigate (Seven Deathguard) Web/ Scramble
6x Cruiser (Seven Assassin/ Thug/ Bodyguard)
1x Named Cruiser (Olufami/ Schmidt/ Elena Gazky)
2x Battleship (Mercenary Overlord, aka Zor/ Seven Macleari)

Group 2 (64- 70km)

A pair on each flank.
4x Frigate (Seven Lookout/ Mercenary Wingman) Web/ Scramble


Spawn Locations at Warp-In


Blitz
Kill Zor, destroy the Outpost Headquarters and warp out.

Tip
Incoming DPS will get intense at close range, make sure your ship is tanked properly or fitted with MJD to jump to sniper range if needed.
Zor drops Zbikoki's Hacker Card, which is used to blitz the Worlds Collide L4 mission.
Zor occasionally drops Zor's Custom Navigation Hyper-Link - a ~80 mil implant.
Zor deals long range damage, so some tank is needed even on sniper fitted ships.
The frigates will web and may kill T2 small drones, best to use T1 drones.

Optional Approach
Different approaches that works well:

Logistics
Non ganged logistics ships do not get aggro from group 2.

Structure
Black Market Facility drops 10 narcotics.
Outpost Headquarters drops 5 Metal Scraps.

Loot and Bounty
Loot + Salvage: ~5.1 to 6.2 mil (+80 mil if Zor's implant drops)
Bounty: ~1.5 mil

Ship Detail


Qty Name Orbit
(km)
Velocity
(m/s)
Shield
(hp)
Armor
(hp)
Shield Resistance (%) Armor Resistance (%) DPS (hp/s)
EM Exp Kin Th EM Exp Kin Th EM Exp Kin Th
2 Seven Deathguard 5 500 300 225 15 50 45 30 60 - 25 35 - 16 16 19
3 Seven Assassin 15 400 1,600 1,150 55 50 55 55 60 - 25 35 18 25 7 -
3 Seven Bodyguard 20 400 1,700 1,200 - 60 40 20 68 50 55 55 17 13 28 -
1 Elena Gazky 15 400 1,200 1,800 - 60 40 20 50 10 25 35 22 - 6 28
1 Mercenary Overlord 3 400 3,975 3,500 - 60 40 20 60 - 25 35 - - 42 96
4 Mercenary Wingman 8 900 325 325 15 50 45 30 70 10 25 25 10 11 4 -
1 Zor 20 400 5,800 4,575 - 60 40 20 60 10 25 25 - - - 180
15 ships total Average/ Total 22,775 18,675 12.8 57.1 43.6 28.2 61.2 13.7 30.8 35.7 163 193 201 342




CategoryMissions
CategoryLevel4
Comments
Comment by CaddE
2008-06-11 11:41:52
Doing the warp trick you can also warp to within 100 KM's and place a bookmark. Warp out and warp in at 50 KM's to that bookmark to snipe the mission.
All NPC missiles have a range of 80 KM's except for Zor so take him out first and then kite the rest.
Comment by BlasTerd
2008-07-01 11:06:58
Golem or CNR should not be "recommended" ships. Very few players own a marauder or a faction bs. It's an easy mission , no overkill ship should be recommended to finish it. Mission done with an apocalypse t2 Therm/Kin + 1 eanm and a t2 LAR with a heat sink and t1 named beam lasers.
Comment by TomSchlong
2008-07-12 11:18:40
The blitz didn't work for me. I had to kill 2-3 Seven Bodyguards (ontop of the HQ and Zor) until the mission objective was completed.
Comment by SturmWolke
2008-07-13 12:40:21
The missing final trigger appears to be Seven Macleari. Bodyguard cruisers and frigates don't seem to trigger mission completion when killed. Will confirm in the next iteration.
Comment by GrustaR
2008-07-19 00:29:53
I just signed up, so not even sure if I should be posting here O.o

Anyway, I can confirm that I also had to destroy 2 out of 3 of the bodyguards as well as the HQ and Zor for the mission to flag complete.
Comment by UmdSdn
2008-07-26 21:27:08
Every single time I do this mission I get completion after the headquarters, Zor, Macleari, the named cruiser and the Bodyguard which is closest to them. (That's 4 ships and 1 structure exactly.) Warp-cancel-warp to land right on top and it's the 4 closest ships every time. If you don't pick out the correct bodyguard right away, it will get mixed up with the others and then you'll have to guess which is the right one.

I'm in Caldari space, mayhaps it's different elsewhere, but it's always identical here.
Comment by JupachA
2008-07-28 22:16:16
I recomend the drake, it is pretty easy with tech 2 mods to protect the ship. I agree with BlasTerd about the over kill. I also agree that Tor needs to be taken out first, he packs a punch. Also, I used Therm and Kin for my missles and realized that the Kin damage I more idealy better for everyone but the 2 BSs, especially if you are using a Caladri ship who's damage revolve around Kinetic.
Comment by SturmWolke
2008-08-01 10:44:33
Confirmed mission completion trigger. Kill Zor, Seven Macleari, the named cruiser and the Seven Bodyguard closest to Zor at the initial warp-in. You get about 10-15 secs to identify this cruiser and it's actually in the picture above (wrongly labelled as the named cruiser).

Will be getting the pic replaced, as soon as Chepe checks the submit box.
Comment by DeimosBarret
2008-08-06 05:44:27
I have run this mission through in a Myrmidon. Take one group at a time and you won't have to warp out. Keeping in mind that i'm shield tanking.... Killed everything starting with frigs and cruisers using the drones, then concentrated firepower on the BS's
Comment by KimbeauSurveryor
2008-08-10 18:11:05
I'm not at all convinced by the suggestion to start with Zor, unless you happen to warp in close to him. When I tried this tactic in my Domi, some drones came under fire and had to be withdrawn, and in the time it took to do significant damage with my long-range ammo, I could have dispatched quite a few of the nearer rats. I think that would have reduced incoming damage faster -- especially given that I would have been webbed less and able to run away more!
Comment by ItsJupix
2008-08-11 09:08:10
The drone aggro is from the frigs. I haven't tested in a while, but I presume you get almost full room aggro by starting with Zor. This leaves the frigs on the left and right side of the main group.
Comment by SturmWolke
2008-08-11 12:13:54
Common sense dictates that for drone users, aggro the frigate group before releasing drones. As for killing Zor first, the tip does mention, if you're unable to bring your main weapons (i.e. your drones) to bear on him - kill any of the closest cruisers.
Comment by LotsaBytes
2008-08-12 21:48:29
Unless you just can't wait to blitz this mission and get out, Zor and the Outpost have had exceptional loot each time I've run it.
Comment by AlannisEve
2008-09-21 00:28:48
Easy mission.

Done in Hyperion with 8 x 425, 2 Tracking Comp, 3 x Cap Recharger, LAR, 3 Mag Stab, 1 x EANM and 1 x PDU, 4 Ogre II (Mainly t2 / faction stuff).

Warp in at 100 (cancel and rewarp ofc) - auto aggro ensures they head for you. Pop frigs then a few cruisers until Zor is in range. Shoot structure to aggro remaining frigs. Easy mode. Did not need to use drones.
Comment by AlannisEve
2008-09-21 00:33:32
Oh and the loot is pure junk normally
Comment by TenkTenk
2008-10-21 08:13:32
Easy mission, in perma rep raven. Warp to 0, kill Zor then the named Macherial rat, aggro all frigates, unleash drones (2 ogre II, 2 hammer II, 1 hobgob II), kill outpost, wait (or shoot up some of the cruisers if you feel like it)
Comment by KurullSkullsplitter
2009-03-05 10:02:59
I cannot describe the loot from Zor or the Outpost as excellent. The type and quantity are nothing special and about the same as any other loot from similar missions.
Comment by TrabberShir
2009-03-09 01:56:26
Group 2 should be labeled as 2 groups since their aggro is not connected. At least it has not been the 3 times I have run this mission. If you only aggro one side then launch drones, the other side will aggro your drones. You need to aggro both sides of group 2 separately.
Comment by XikoRita
2009-03-16 11:01:25
I had to kill Zor first to lower the dps, after that I could safely tank with my raven.

Get the outpost loot, it is awesome as is Zor's.
Comment by OneShot
2009-03-26 22:49:50
Killing Zor, Zor's Closest Bodyguard, HQ, Macleari, and Schmidt flagged the mission. (03-26-09)
Comment by AnthonySciutto
2009-04-07 15:05:45
I got a +3 Charisma Implant from killing Olufami.
Comment by MaobihVanire
2009-04-19 12:42:29
this mission currently (as of date of this comment) is not completable by a pure drone boat, (eg: a domi that has no guns equipped) since drones can not damage the outpost which one needs to destroy to complete the mission. granted, a level 4 mission runner is unlikely to not have the skills to get around this issue, so this is an fyi.

i was doing this mission with thermal drones (hammerheads), and they could not damage the building at all. if i used turrets (lasers in my case) then i could easily hit the outpost. this seems really unfair to anyone that has focused on drones first.

i had another account try, (ogres) and they had the same issue.

i tried damaging the building with scouts, mediums, and heavys (using several damage types) none of them would work.

i have bugged this.
Comment by MaobihVanire
2009-04-20 19:16:19
more about drones and damaging the outpost, it was suggested to me that i try the following if it happens again. i just got the mission again and this does solve the issue, fyi. they said:

Saw your post on Eve-survival about drones and the structures in Right Hand of Zazzmatazz. I had a similar issue in Damsel in Distress, found that i could send them against a different structure then back to the one i wanted and they would start attacking. I just did Right Hand and had the same issue, but then sent them against the solar harvester and back to the outpost and they were able to destroy it. An annoying bug for sure, but i fly a ishtar mostly so drones do 90% of my damage.
Comment by CarnissiA
2009-04-29 13:09:21
Sentry drones work OK on the structures.
Comment by ItPaladin
2009-05-22 12:58:25
The problem with drones attacking the structure is because of the structure's geometry. It does not always work to send them back and forth so you must resort to guns.
Comment by VaLTrantor
2009-06-17 03:36:51
For Blitz, killing the named Cruiser (Schmidt and so on ..) is not needed - Zor, Macleari, closest bodyguard and Outpost is enough to complete the mission.

Sidenote: Zor is immune to any kind of electronic warfare such as target painters ...
Comment by QianzingYanshu
2009-07-09 08:45:02
I confirm the info from VaLTrantor.
Comment by Peon155
2009-09-09 13:44:46
Target Painter worked on Zor for me, but ECM, Damps etc did not. That would make more sense anyway as there isn't actually a counter to Painting as such.
Comment by McApoc
2009-10-09 02:49:34
Zor dropped a "Zor's Custom Navigation Link"+ the Hacker Card.

Warped in at 100Km and killed everything. Easy mission in Faction/Officer Vargur-
A marauder may be overkill but that's the point-to grind LvL 4's FAST. The 100% tractor range and speed bonus really helps, (so does the 100% damage bonus LOL) Best 2.8 Bil I ever spent.
Comment by MrT
2009-10-12 08:43:45
Pocket 1: Flew away from them in my T2 fitted Rokh. (Easy difficulty)
Comment by AsdayXyfu
2009-11-20 19:59:45
Used this mission to test my Raven fit. It did fairly well.

I wasn't webbed or scrammed once, but I did the WT100 trick, so the ewar frigs might notta gotten in range.

Easy mission, I'd say.
Comment by CrucO
2009-12-01 23:03:21
I cannot get the "Warp to ___ km" to appear. have started and cancelled warp several times.

Dropping a bookmark and choosing the "warp to within 100km" option doesn't work either.
Comment by Rikiriki2bis
2009-12-10 10:42:52
This "warp-cancel warp-warp to" things seems not to work with me. I clear this mission very easily with a T3 Tengu. Never got under 90% shield. Too easy to be honest. The aggro has been only partial. Just half fleet shooting at me.
Comment by DreXav
2009-12-20 08:08:47
The warp-to at range has been fixed. I did the mish 4 times recently and always at range if 45-55km from Zor. The advise to take him out first still stands, then go for frigates (especially when you are a drone user, those frigs always target drones).
Comment by BalaNah
2010-01-02 11:07:48
1200 m3 of loot/salvage.
Comment by BalaNah
2010-01-02 11:15:16
6 M isk value.
Comment by SmurfityBob
2010-02-06 09:20:16
No need to kill Olufami/Schmidt/Elena Gazky for the blitz
Comment by AsCendancy
2010-02-16 17:03:54
done in t2 paladin

video: http://www.youtube.com/watch?v=q1pw4iSbYXc
Comment by TjanitN
2010-02-17 16:33:29
I think the guys who made those rediculously overkill ship recommendations do so to artificially limit the competition.

Common recommendations I refuse to follow and still manage to do very well:
"Dont use a Drake, it hasn't enough DPS" no comment needed

"Equip rat specific tank" I run 2InvulnIIs, 2LSEIIs, and 2LSRIIs;never adjust for facton and still survive just fine.

"Equip faction specific ammo" My normal scourges work just fine, why invest in a hangar full of different types?
Comment by AlSyth
2010-02-25 15:48:15
Easy and fast in TII and dual Gistii B Tengu.
2010-03-17 10:50:40
""Equip faction specific ammo" My normal scourges work just fine, why invest in a hangar full of different types? "

Because you might finish it faster with rat-specific weapons, and it's not like your hangar has a space limit... if you're doing level 4's, you obviously have the money to buy the other heavy missiles...
Comment by VaerahVahrokha
2010-03-23 14:00:15
Easily done with "classic arty" Maelstrom as follows:

Fitting:
8 x 1400mm arties, phased plasma
1 x X-large shield booster (meta 4 or better, cost is 150k for meta 4)
1 x Shield boost amplifier
1 x 100MN Afterburner
1 x Kinetic hardener II
1 x Thermal hardener II
1 x Invulnerability field II
1 x Tracking enhancer
1 x DCU
2 x Gyrostab

1) Warp in while zoomed out
2) AB away off Zor and keep the AB running
3) Kill Zor, then you should also be able to kill the associated frigates without needing drones since they have like 50m transversal
4) Kill the other BS or the cruisers getting closer than 40km as they come
5) Turn back, kill wave 2.
6) Loot
Comment by RentBoyUk
2010-04-15 08:53:11
Completed in Caldari Navy Raven. Almost a challenge.

High slots:
7 x XT-9000 Cruise Missile Launchers loaded with Cataclysm Cruise Missiles
1 x Drone Link Aug

Mids:
1 x Ballistic Defelection Field II
1 x Heat Dissipation Field Field II
1 x Photon Scattering Field II
1 x Invuln Field II
1 x Caldari Navy X-Large Shield Booster
1 x Caldari Navy Shield Boost Amplifier

Lows:
2 x Caldari Navy Ballistic Control System
3 x Capacitor Flux Coil II

Rigs:
3 x Large Capacitor Control Circuit
Comment by PlecostomusGibbiceps
2010-05-11 12:14:39
Completed in less than 10 mins with Abaddon, very easy when warping to 100 and sniping.

Highs:
8x Mega Modulated Energy Beam I

Mids:
4x Cap Recharger II

Lows:
1x Power Diagnostic System II - not necessary for me (but I have fetish for 100% stable cap with all modules running) - could be swapped for another resist (but essential for pilots with lower skills or without implants, in order to power all 8 mega beams)
1x Large 'Accomodation' Vestment Reconstructor I
1x Thermic Hardener II
1x Kinetic Hardener II
3x Heatsink II

Rigs:
3x Large Capacitor Control Circuit I

Drones:
Didnt need to release the hounds
Comment by TheHuffarunier1
2010-06-19 13:07:09
Iniital damage output was very high as described. Had to warp out once. Used Domi Drone Boat to clear and complete the mission:

1.3m Bounty
Buildings drop loot
Comment by ThatOnethere
2010-09-01 08:05:08
Easily done in a Myrmidon (T2 fitting - 2 x MARIIs, KHII and THII) - just make sure you get all the aggro from the frigates so they don't hassle your drones.
Comment by ThatOnethere
2010-09-02 23:32:02
Oh yeah - Zor is somehow able to resist being target painted too (just says there is interference which prevents the module from operating)
Comment by BavaBear
2011-02-09 00:49:08
I did the warp within 100 trick and the lookouts bugged out, would only attack my drones and reset every time I put them away. I'm not an old hand at this game, but even when I hit them with missiles they just flew back to their posts after drones were gone.
Comment by IrodEllen
2011-04-26 18:53:19
Less than 7 min in a T2 Navy Apoc. Zor does most of the DPS (Cataclysm Cruise Missile). 673m3 of salvage.
Comment by LadyAsheyna
2011-06-19 11:52:51
Easy mission. Did it np in my Maelstrom. Had no trouble killing Zor.

800mm Guns and 2 Therm 1 Kin hardner. Was cake.

Randomly got a Memory Augmentation - Basic off one of the random ships. Kinda nice :D
Comment by CaltinorPlayer
2011-10-30 18:55:35
a trick i used that didn't require any thing special from a tank was a kite. i warped in at 100km and drew out my drones. all the ships targeted me and headed towards me. i set my default Keep At Range to 160km (warp distance with some buffer) then flew away until i was in warp range of the structure you have to destroy. all the mean while picking off the faster ships as they caught up. worked good and kept any conglomerate of DPS from being placed on me. warped to the structure when i could which left only a few ships left and finished it off (no blitz, go for bounties).
Comment by BlueSea
2011-11-20 14:42:36
Not sure if something has changed but I used kinetic heavy missiles on my Tengu and they ripped Zor apart in five volleys. To put it in perspective: many Serpentis BS'es require 6-9 volleys. Would be good if someone feels like checking out if his resists have changed or something.
Comment by EloisePasteur
2011-12-22 19:20:41
If you have the skills and turret damage to kill frigates fast (more than one per volley fast) you might find taking out all the frigates, launching drones and taking out everything else works well for you. Everything was about 60km away, so kill the frigates, get the drones out and kill the cruisers, then take out the battleships.

Despite being an active shield tanker, I didn't turn the shield booster on and didn't drop under 75% shields: gank was definitely it's own tank. If you're in something that involves any speed-tanking you might find it better to sit still and pop the frigates, it will buy you an extra volley or two in case you miss one in fall-off, and a bit longer to take out some cruisers too.
Comment by Nismo1985
2012-03-01 18:25:07
easy mission, but could take a trouble with a different damage

1,077к-reward
3223-LP
1,464k-bounty
loot&salvage - poor
Comment by ReaveToralen
2012-09-26 06:04:59
Dropped Zor's Custom Navigation Link but ALSO Zor's Custom Navigation Hyper-Link worth about 20kk. Did this mission at least 10 times and thats the first drop of something of real value.
Comment by Neckbeard0
2012-12-30 03:47:37
Found a +3 Optical implant while looting this mission.
Comment by AbeDoo
2013-04-10 11:27:45
Just lost my Dual LAR Dominix to overwhelming damage - drones were being targeted a lot. All frigates except one had been taken out. The RAT BS's seem to go quite fast - they are suddenly very close and, with cruisers, doing tonnes of damage very fast - could not warp our quick enough.

Went back with Dominix # 2 to same instance of mission. No problem this time - only one frigate left and all cruisers and 2 BS's. Zor targets your drones and damages them quite fast both large and medium

Group 2 never materialised

Light Kinetic drones (Hornet) seem to have no problem damaging the Outpost HQ.
Comment by GeldgeilGeld
2013-05-30 14:00:39
Easy with Apocalypse.
1 LAR
1 Therm Hardener
1 Kinetic Hardener
Comment by SeventhPinnacle
2014-02-14 17:03:30
Jizzmatrizz.
Comment by CaptNemo
2014-02-28 01:58:38
Completed in Vexor Navy Issue with strong armor resists, single MAR II and sentry drones (Warden I). Would have used Gardes, but their optimal is too short. As already mentioned above, the NPCs inflict significant DPS at short range, so kiting them is a good strategy if doing this mission in a cruiser.

Easy and quick mission if you set your tank properly. Also watch out for drone aggro.
Comment by LunarShaddow
2014-03-06 04:53:51
Nearly got bombarded to wreck by Scourge Heavy Missiles in my Raven...
Comment by AbadonnOne
2014-07-30 10:06:00
** 2014 July **
2mill in loot
Comment by MisterMolotov
2014-12-13 20:29:42
14 december 2014
easy done in 10 min with rattle(gecko+sentry and 4x'meta 4 cruise launchers')
was surprized when got an Zor's Custom Navigation Hyper-Link (61 MIL! - price in Jita) and Zor's Custom Navigation Link
other loot and salvag 3.4 mil
bounty 1.6 mil with full clear
Comment by SethKhamez
2015-02-02 10:46:35
got Zor's Custom Navigation Hyper-Link, estimated price 62mil
Comment by AribethThiesant
2015-03-02 22:54:42
Dominix, T1 Light+Heavy Drones, 2 reps, 3x350mm guns..
Pocket 1.
Warped in at 70km. Took out group 2 easily.
Started to take out group 1, starting with the smallest while heading away from them.
Over time, Zorm, Seven Macleari and the cruisiers gained on me producing a lot of damage from over 100KM with Inferno Cruise Missiles. Managed to destroy them while using 1-2 reps and cap balancing.

Be careful because there are huge damage spikes
Comment by SteppinRazor
2017-04-10 14:14:36
Mission+Time Reward : 1.1M ISK, Bounty : 1.6M ISK, Salvage+Loot : 4.7M ISK, LP : 2962
15min. including travel+salvage (with alt)
Comment by hal9k
2018-09-16 17:25:08
alpha clone in raven warped in made bm warped out came back to missile optimum took out zor first then whatever was closest,ez, crappy mission not in the least bit lucrative

loot 1.3m
salvage 770k
bountie 1.5m
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