Worlds Collide, level 4
Last edited by JeanInkura:
Replaces old-style internal links with new pipe-split links.
Mon, 16 Oct 2017 08:49 UTC
Replaces old-style internal links with new pipe-split links.
Mon, 16 Oct 2017 08:49 UTC
Faction: Serpentis & Guristas Pirates. Serpentis in the last pocket.
Mission type: Encounter
Space type: Deadspace
Damage dealt: Kinetic/ Thermal (Guristas), Thermal/ Kinetic (Serpentis)
Recommended damage dealing: Kinetic/ Thermal
Recommended ships: Dominix, Rokh, Drake, Maelstrom
Video: Dominix, Golem, Vargur
Due to drone aggro, the use of Heavy Drones is not recommended.
The Warzone (Warp in area)
You arrive at distance from two large groups (Serpentis and Guristas) guarding their respective gates. The gates are locked until you kill the last ship (see blitz).The Guristas (Pith) ships will aggro your drones after a while.
The ships are sitting at a ~100km away from their gates, best to have some long range sniper ship or a fast one.
Serpentis Group (129- 136km)
4x Frigate (Guardian Veteran) Web/ Scramble4x Battlecruiser (Corelatis Captain Sentry/ High Captain)
4x Battleship (Core Rear Admiral/ Flotilla Admiral)
Guristas Group (122- 125km)
2x Cruiser (Dire Pithum Eraser/ Dire Pithum Abolisher)3x Battleship (Pith Exterminator/ Eliminator/ Pith Extinguisher)
Rare Spawn (25km)
1x Battleship (Overseer) JammingGate to Serpentis Base is at 29km.
Gate to Guristas Base is at 26km.
Serpentis Base
Aggro at warp-in from one group. 4 Groups total.All pretty close and can apply a lot of DPS if full room aggro occurs (which happens sometimes on warp-in).
Guardian Veterans may web and scramble. Battleships in all groups. And there's two Angel spies in the pocket.
Group 1 (7km, Beacon)
Auto aggro.3x Interceptor (Guardian Veteran) Web/ Scramble
1x Battlecruiser (Corelatis Captain Sentry)
2x Battleship (Core Rear Admiral/ Core Flotilla Admiral)
Group 2 (25km)
Auto aggro.1x Cruiser (Angel Spy)
Group 3 (25- 30km)
2x Frigate (Guardian Veteran) Web/ Scramble4x Battleship (Core Commadore/ Core Baron)
Group 4 (25- 30km)
3x Frigate (Guardian Veteran) Web/ Scramble1x Battlecruiser (Corelatis High Captain)
3x Battleship (Core Rear Admiral/ Core Port Admiral)
Group 5 (25km)
1x Battleship (Overseer, see above) JammingGate to the Research Outpost is at 21km.
Structure
The Serprentis Stonghold has a lot of HP and drops assorted ammo and modules (not worth the time).Guristas Base
Group 1 (20- 30km, Beacon)
3x Frigate (Pithi Invader) Web/ Scramble4x Cruiser (Pithum Eraser)
Group 2 (20- 30km, Broken Orange Crystal Asteroid)
2x Battleship (Pith Eliminator/ Exterminator/ Massacrer/ Ursuper/ Extinguisher)2x Cruiser (Pithum Eraser)
Group 3 (20- 30km, Open Space)
5x Battleship (Pith Massacrer)3x Frigate (Dire Pithi Inflitrator) Web/ Scramble
Gate to the Research Outpost is at 21km.
Distribution within the 3 groups not yet perfect. Haven't had time to sit back, relax and write it all down perfectly. Will do shortly.
Aggro from one. For me when I did shoot group 3, group 2 did aggro as well. A single Sansha's Demon is also spotted.
The ships will aggro other Fleet Members when they arrive.
Research Outpost (Common 2nd Pocket with Damaged Heron)
Warp in beacon is in the middle of 4 groups. Great for short range weapons. No web/ scramblers. Aggro from one group.If you shoot only the aggro Group, you won't get stage aggro. After finishing the first group take an NPC near the gate and you will get aggro from the next group and so on.
There's a damaged Heron in the middle as a spawn container. Open it, and loot 20 "Ship's Crew" when you have destroyed close to everything.
Group 1 (5km)
Auto aggro3x Battlecruiser (Corelatis High Captain/ Captain Sentry)
3x Battleship (Core Rear Admiral)
Group 2 (5- 10km)
Proximity aggro under 5km3x Battleship (Core Rear Admiral/ Vice Admiral/ Flotilla Admiral) Sensor Dampener
Group 3 (5- 10km)
Proximity aggro under 5km3x Battlecruiser (Corelatis Squad Leader/ Wing Leader)
1x Battleship (Core Vice Admiral) Sensor Dampener
Group 4 (5- 10km)
Proximity aggro under 5km3x Destroyer (Corelior Trooper/ Soldier)
2x Battleship (Core Commodore/ Port Admiral)
Gate to the Warzone leads back to the warp in area, the Warzone Stage.
Blitz
Warp through the Guristas Acceleration Gate using Zbikoki's Hacker Card (obtained from Zor in the 'Right Hand of Zazzmatazz' mission). It will be consumed on activation.Kill the 4 battleships to unlock gate. Kill Group 1 (spawns first) to "unlock" the Heron. It consists of 3 Battleships and 3 Battlecruisers.
When the last ship is destroyed, you can loot the crew from the Heron and leave.
None of the other groups that spawn soon afterwards aggro, and neither do they object to drones.
Optional Approach
Sniper [Sentry] fit with MJD. Snipe from warp in beacon in first pocket, best to Micro Jump right away to snipe in all other pockets unless heavily tanked.The Overseer
The Overseer is a special ship [Dominix] that rarely spawn in the 1st room. It has, in its description: "Sometimes they hire a good pilot to fly their ships" and has a value between 487K and 4.8 mil. The higher value one has a MWD (moves at ~600m/s), but has low resists and doesn't aggro until you shoot it. It drops faction loot with a low possibility of a Serpentis Blueprint. It's spawn point is with the group that does not aggro at the beginning of the stage.Loot and Bounty
Full clear.Loot + Salvage: ~18.6 mil
Bounty: ~26.7 mil
CategoryMissions
CategoryLevel4
Tank wise. 2xkin 2xtherm 1 LARt2 will be more than enough.
Bring medium or small drones for frigs.
Guristas overseer spawned just like serpentis overseer 12th april 2009, was only worth 431K so cannot confirm any faction drops
Outpost does not loot anything, same for Freight Pad.
First time i had the Serp overseer spawn... Second time i got both the Guri and the Serp spawn... Only got faction stuff from the Serp dudes...
Did something change?
Long (about 1h30m) mission, if you want to kill all pirates. Only had to warpout once, because drones were on agressive and attacked the Guristas Spy (which aggros the entire room). Somewhat easy, if you don't shoot the spy on the 2nd rooms.
About 24M isks of bounties/rewards, 2000m3 of loot, circuit boards/armor plates/ward consoles as salvage (~40m of salvage time).
The overseer was there allready when i warped in.. i got the high lvl one.. 4.875.000 mil. He dropped: 1x shadow serp large plasma smartbomb, 1x shadow serp electron blaster cannon, 1000x shadow iron charge, 1x quad LiF Fueled I Booster, and a few other low stuff..
worth 1.05 mil.
Then when I finally got to serpentis pocket one, there was a lone serpentis overseer there already. Then the rest of the groups spawned in about 5 seconds.
Got the serpentis Overseer spawn. 3.75Mil bounty. dropped Shadow Serp. Large Iron Charge X1000, Shadow Serp Crystal tag, Shadow Serp. Magnetic Plating, and fleeting warp inhibitor I, among others.
Group 1 (auto aggro)
5 x Pith Massacrer (bs)
2x Dire Pithum abolisher (Cruiser)
2
2 pith Extinguisher (BS)
2 Dire pithium abolisher (Cruiser)
1 pith Eliminator (BS)
3
Guristas spy x 1 (CRuiser)
4
Dire pithum abolisher x 3 (Cruiser)
Dire pithi Infiltrator (frigate)
Dire pithum eraser (Cruiser)
Dire pithi invader (Frigate)
5
Dire pithi arrogator x 1 (Frigate)
6
Overseer (BS)
8x guardian veterans + 1x spy + 10x BS's
Was webbed by 4 of them scrammed by 2. First time my DNI tank has been broke, had to warp out and come back.
Would assume Tengu is even quicker.
- It looks like there's a bug: the Serpentis Spy may or may not spawn. If it doesn't then you get the full Serpentis pocket aggro.
If this is the case it's best to leave the mission immediately unless you have the gear and the skills to deal with huge DPS.
I survived with a Maelstrom with 2 x T2 Kin + 1 x T2 Therm hardener, cap booster 800 and Pith A-Type X-Large SB. Had to use all the charges. At the time I did not have Thermodynamics, else it'd be easier.
- The Overseer can also come in Navy Mega shape. His description is: "The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty."
- The Overseer will spawn even if you don't warp in / out etc. He may spawn 15 minutes or so after you shoot at stuff in the first room (the one with both faction gates), I could enter in the Serp Room and find him there already.
Navy Mega with 2 Therm Harderners t2, 2 kin, 1 LAR t2 and a 1600 plate rolled tungsten
Money vs time this missions gets a Thumbs down from me, boring and low value,
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Mission Ship: Scorpion Navy Issue
Omni Tank: 1014 (cap stabble, lazy fittings.)
Cruise Missles: 400ps - 130km range.
Drones: 5*Hobgoblin II - 78Dps
(low damage lazy farm ship, aggro full rooms.)
Salvage Ship: Noctis
High slots: 4*Small Tractor Beam I
High slots: 4*Salvager I
Mid slots: Experimental 10MN Afterburner I
Mid slots: Experimental 10MN Microwarpdrive I
Low Slots: 3* Expanded Cargohold II
Rigs: 3* Medium Salvage Tackle I
Cargohold: 3.000m3 +-
Tractor Beam Range: 80km
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Mission: Worlds Collide - Serpentis & Guristas
Mission Time: 90 Minits
Mission LP/Bounty/Reward: 4089LP - 32M
Salvage Time: 28 Minits
Salvage Value: 30M