Revision [5272]
This is an old revision of ClearingaPath2ga made by TheMissioner on 2009-10-03 08:54:47.
Clearing A Path, level 2
Last edited by TheMissioner:
changed recommendation for damage type dealing
Sat, 03 Oct 2009 08:54 UTC
changed recommendation for damage type dealing
Sat, 03 Oct 2009 08:54 UTC
Faction: Gallente
Mission type: Encounter
Space type: Deadspace with gate (Cruisers and below only)
Damage dealt: Exp
Extras: None
Web/scramble: None
Recommended damage dealing: Kin
Recommended ships: Caracal
No guards outside the deadspace.
Pocket 1
Group 1 (Aggro)
Distance: 25 to 30 km8x Frigates:
6x (Federation Praktor Belos)
2x (Federation Praktor Happago)
next wave spawns when all ships are dead.
Group 2
Distance: 25 - 30 km from original warp-in point.8x Frigate:
6x (Federation Praktor Phalarica)
2x (Federation Praktor Machina)
Killing last ship spawns the next wave.
Group 3
Distance: 35 km4x Cruiser:
2x (Federation Praktor Ouragos)
2x (Federation Praktor Optioon)
after you kill the last of these four cruisers, a further eight cruisers will spawn, BUT you'll get a message in local from the Caldari Navy to the effect that they'll handle it from here and the mission ends.