Revision [5273]

This is an old revision of ClearingaPath2ga made by TheMissioner on 2009-10-03 08:57:52.

 

Clearing A Path, level 2


Last edited by TheMissioner:
changed damage dealt and recommendet
Sat, 03 Oct 2009 08:57 UTC

Faction: Gallente
Mission type: Encounter
Space type: Deadspace with gate (Cruisers and below only)
Damage dealt: Kin/Therm
Extras: None
Web/scramble: None
Recommended damage dealing: Kin
Recommended ships: Caracal

No guards outside the deadspace.

Pocket 1


Group 1 (Aggro)

Distance: 25 to 30 km
8x Frigates:
6x (Federation Praktor Belos)
2x (Federation Praktor Happago)

next wave spawns when all ships are dead.

Group 2

Distance: 25 - 30 km from original warp-in point.
8x Frigate:
6x (Federation Praktor Phalarica)
2x (Federation Praktor Machina)

Killing last ship spawns the next wave.

Group 3

Distance: 35 km
4x Cruiser:
2x (Federation Praktor Ouragos)
2x (Federation Praktor Optioon)

after you kill the last of these four cruisers, a further eight cruisers will spawn, BUT you'll get a message in local from the Caldari Navy to the effect that they'll handle it from here and the mission ends.
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