Clearing A Path, level 2
Last edited by TuRay:
Replaces old-style internal links with new pipe-split links.
Mon, 16 Oct 2017 08:49 UTC
Replaces old-style internal links with new pipe-split links.
Mon, 16 Oct 2017 08:49 UTC
Faction: Gallente
Mission type: Encounter
Space type: Deadspace with gate (Cruisers and below only)
Damage dealt: Kin/Therm
Extras: None
Web/scramble: None
Recommended damage dealing: Kin
Recommended ships: Caracal
No guards outside the deadspace.
Pocket 1
Group 1 (Aggro)
Distance: 25 to 30 km8x Frigates:
6x (Federation Praktor Belos)
2x (Federation Praktor Happago)
Next wave spawns when all ships are dead.
Group 2
Distance: 25 - 30 km from original warp-in point.8x Destroyer (Orbit <4000m):
6x (Federation Praktor Phalarica)
2x (Federation Praktor Machina)
Killing last ship spawns the next wave.
Group 3
Distance: 35 km4x Cruiser:
2x (Federation Praktor Ouragos)
2x (Federation Praktor Optioon)
After you kill the last of these four cruisers, a further eight cruisers will spawn that you do not need to kill: you'll get a message in local from the Caldari Navy to the effect that they'll handle it from here and the mission ends.
CategoryMissions
CategoryLevel2
-- BuilderAlphaOne (2008-11-21 23:25:11)
(copied comment from the other page)
Resitances of ships are
e.g. Phalarica: Expl: 40%, Kin: 10%
Ouragos: Expl: 56%, Kin: 26%
also changing damage dealt to Kin/Term
Assault Ship
Covert Ops
Cruiser
Destroyer
Electronic Attack Ship
Frigate
Industrial
Interceptor
Interdictor
Rookie Ship
Shuttle
Stealth Bomber
FACTION BALANCING: This mission incurs only a -0.018% standing loss for "Combat - Ship Kill".
Also, the mission deals a total of -2.2822% Gallente Standing loss as follows:
-0.0065 % Combar - Ship Kill
-0.018 % Combat - Ship Kill
-2.2577 % Derived Modification
4.2 % Caldari standing
-2.5112 % Derived Modification Gallente standing
-0.018% Combat - Ship Kill
-1.6331% Derived Modification
-3.22% Gallente standings
+4.2% Caldari standings
Bounty: 0 isk
Loot & Salvage: 6.03 Mil Isk
Just did this in a low skilled toon I use for trading and research.
Had her in a Rifter with 3 x T2 250mm Light Artillery (Rep Fleet Carbonized Lead). Small shield booster (cap stable) and 2 x Dread Guristas Kinetic Resistance Amps.
Had to wait for the Frigates to get within lock range so I orbited a bunker and then started popping them when they got within range. Took a couple salvos for each frig.
The 2nd Spawn has a lot more DPS (obviously) and my shields started melting quickly. I aligned to a station thinking I'd warp when I got into structure but the incoming damage starting dropping off immediately. I ended up turning back and going at the remaining destroyers to finish them off. They'd got me down to 84% armour and that was it.
The cruiser spawn wasn't as much of a threat. Even with all 4 in range they were barely denting my shield. My only problem was it took forever to pop each one. Switched to Tremo and that seemed to speed things up a bit.
Loot was about 4.4 mil isk, of which 4.1 mil was in tags (didn't salvage the ships this time).
Mission rewards and standings gains/losses are dependant on skill levels and standings prior to mission completion so will be different for pretty much everyone.
Mission rewards/bonus was 875,000 isk.
Standings:
+0.42 Caldari
+0.237 Ammar
+1.2 Caldari Navy
-0.209 Gallente and -0.005 for 3 "Ship Kill" ticks
-0.093 Minmatar